I enjoyed wrangling enemies with the Tangler's grappling hook, but other than that, the individuality of the vehicles was lost. Worse is the fact that the cars control pretty badly at times. Although you're steering with the analog nub, it's not like you're turning a real wheel. Basicaly, you're moving the reticle on the screen and the car is going towards that. It feels disconnected and is pretty cumbersome when you're grill-first with a wall and trying to get to the left.
These are tank-like controls with stiff, angular moves. They make getting the tiny collectibles a chore and ramming bosses a pain. Using these broad controls to collide with specific stuff is actually a pretty big part of the game.
In each of the title's 10 chapters, you'll need to ram other vehicles for items and the same applies to the game's one two-player multiplayer mode. You can sideswipe opponents by waving the Wii-mote to a certain side, but I found myself barreling towards foes more than I ever did driving next to them.
That multiplayer I mentioned a second ago is actually a pretty odd feature. Although it's just for two players, the title tosses in a bunch of computer players as well. From there, you just get to pick the environment and your cars as you play your "get the key to the portal as many times as you can in five minutes" match. You can't adjust the time, add a score limit, or change it to just a flat-out race. During my playtest, I found the framerate choppy in places, it's a bitch to actually get to the guy with the key, and myself frozen and floating in the air for about 30 seconds.
In short, it wasn't impressive. Was this article informative? YES NO. In This Article. Each Battle Force 5 episode transports kids to a fantasy world where they will meet an elite team of teens in five ultra-cool, ultra-fast vehicles who must work together to save earth from the most outrageous galactic predators.
Log in to finish rating Hot Wheels: Battle Force 5. Hot Wheels: Battle Force 5. Share this? Summary: Based on the hit animated series, your mission is simple — use your battle-ready vehicle to defend the earth from the evil forces of the vandals and the sark!
Race, smash, bash, and battle your way to victory. The fate of our planet hangs in the balance. Buy Now. Buy on. Play Sound. Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter.
Guarding them is a small Diad named Quardian, who used to be the servant of an ancient Blue Sentient named Boralis. Ages ago, the Blue Sentient Council of Five fired a terraforming pod in order to rapidly build a new homeworld for the Blues. Unfortunately, it went astray and disappeared in the depths of the multiverse…until Sage finds it! While searching for a secret backdoor portal to the Red Sentient Homeworld, Vert and Tezz are led, instead, to a secret factory on Planet Vandal.
When an earthquake accidentally dislodges the Mouth of the Dragon — an ancient structure designed to seal a quantum flux tear — Zen is drawn into the Red Sentient homeworld and pursued by Krytus and his team.
When Krytus creates a Pulse Scanner — a device capable of locating Blue Sentients with interdimensional sonar — the BF5 must figure out how to destroy it before he uses it to locate Sage on Earth. The BF5 discover that Krytus and the Red Sentients are hunting for a rare and nearly extinct beast: the legendary Magmatrox! The beasts used to roam the multiverse by the thousands, but were hunted to the verge of extinction by the Reds in ancient times; the Reds used the beasts' rhinoceros-like horns to enhance their psychic powers.
Sadly, Krytus is hunting down the last known Magmatrox and it's up to the BF5 to stop him! Not to mention the twin brother of Kytren. The BF5 join forces with an unlikely ally: Zemerik! He has intel that Krytus is trying to activate an ancient factory battlezone that will allow him to upgrade his Red Sark army and become unstopp able.
Zemerik has a special virus that he can upload into the zone in order to stop Krytus. But he needs the BF5 to give him access to the battlezone so he can unleash it. While the BF5 fight their enemies in a battlezone, Vert is saved from destruction by a mysterious warrior who intervenes. While Vert and Agura attempt to fuse during a battle, Krytus rams Agura out of the way and is accidentally drawn into the fusion vortex behind Vert.
Sage sends the BF5 on a secret mission to the Red Sentient homeworld. There, they are drawn back in time to an ancient Sentient gladiatorial arena. They travel back to about a million years in the past — at a crucial moment in Sentient history: the point when Sage was about to pre-emptively attack Krytus in order to save the Blue Sentients from attack.
While investigating a mysterious signal on Planet Vandal, the BF5 uncover a shocking truth: that Grimian has been secretly working with Krytus and the Red Sentients to overthrow Kalus and form a grand alliance.
When Sage starts acting suspiciously, Vert follows her into a battlezone, only to have his suspicions confirmed by, of all people, Krytus. Krytus convinces Vert that Sage is actually more dangerous than he is! To weaken both Zemerik and the Reds, Sage attempts to create an anti-Sark super virus. If successfully manufactured and administered, all the Sark — both blue an d red — will be rendered useless, leaving Zemerik and the Reds without armies.
0コメント