If you get sent to the Springfield Power Plant, you simply have to roll your way through 32 squares. But similar to the old Chutes and Ladders game, you can skip forward or be forced back quite a few squares in a single move. While there is no lose of tokens here, and there are a couple squares that will allow you to add tokens, getting out of the Power Plant is likely to suck up some of your time.
If you get Elected Mayor, you get to enter a section of the board that acts like the more underhanded cards in a game of Uno. Here you can move other players around, send them to other games, and remove other players tokens from the carpet. Of course you can also use this power for good, saving players from the Kwik-E-Mart hell for example. The last two areas also make use of cards that are included.
If you are sent to Springfield Elementary, you have to traverse a series of squares, many of which will ask you to answer trivia questions. These trivia questions can be easy to difficult, but are all multiple choice.
For example, one card asks: What street is Moe's Tavern on? Get it right, add a token to the carpet. The final area is Moe's, and here you have to perform some sort of stunt as indicated on another set of cards. These can be things like repeating everything the other players say until it's your turn again, or shadow box for thirty seconds and then get knocked down. Perform them to the groups satisfaction, get a token on the carpet.
Don't, or refuse, and you don't get that ever-so-important token. That's pretty much the game, and while it might sound a little confusing at first, it really is pretty straight forward. Most kids 8 and over will understand, although those trivia questions are pretty tough.
By the way, Moe's is on Walnut. From the box art, to the board, the game is covered in bright, energetic, sharp Simpsons graphics. And the family is non-existent - which makes sense, considering the pieces represent the family members.
If you're Homer, why would Homer be pictured on the board in Moe's? I don't mind the cardboard tokens, but I wish they had given us something better than the cardboard playing pieces. I've been spoiled by the pewter ones included with the Monopoly and Clue games, but those also cost about 10 bucks more. As for game play, it's surprisingly good. It's simple enough for younger family members, yet it can be fun for the adults, particularly with the trivia and action cards.
One suggestion I would have is to replace or add the trivia cards from the trivia games to this set. That will allow you to ask some simpler questions for the kids, and harder questions for the adults.
And besides, it will mix things up a bit more as well. There's also no reason you couldn't include the action cards from the two trivia games with this game as well, and use those with the Moe's area. Using a little ingenuity you can spice up the game with some of your own ideas as well. Where to Buy - You aren't going to get these at your local Toys R Us, at least not in any reasonable future. Even if you live in the U. But with the wonderful power of the internet, us Yanks still have opportunities.
There's Ebay of course. I'd avoid it though, unless you're willing to pay a premium. Nor is it fair to label the gameplay as predictable or unimaginative. The key factor is that each member of the family has their own specific capabilities. Bart, in the form of Bartman, has the acrobatic powers of the classic platform hero. Lisa can stun attackers with her saxaphone, and — through meditation at specific shrines — move large objects, flick foes out of the way and, later on, zap them with lightning.
Homer can transform into a giant blubber-ball and roll or burst through barriers, or inflate himself with gas and float from place to place. Marge, meanwhile, can use a megaphone to convert bystanders to her latest cause, then unleash them — in the style of Pikimin or Overlord — on obstacles human or physical in her way. While what power to use where is heavily telegraphed, and often too much so, this still lends the game a lot of variety. Again, there are times when the whole thing fails to pull together.
It drags on a long time past its welcome. However, even when these bits are getting you down, The Simpsons Game can always fall back on its humour.
The game is consistently pretty funny, and sporadically brilliantly so. Alien invaders pause to ponder relationships or issue poorly thought-out threats. The Simpsons Game has made me laugh much, much more than it has made me groan with frustration and annoyance.
The tricky thing is that the humour is going to be a matter of opinion. I might think the hit rate is high, you might sit stoney-faced throughout, in which case the actual gameplay is probably going to get on your nerves. My feeling is that most people will have the same reaction I did, but beware: your mileage may vary.
A game with a few gaping flaws, but with enough of The Simpsons wit and intelligence to mask them pretty well. Editorial independence means being able to give an unbiased verdict about a product or company, with the avoidance of conflicts of interest.
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Home Reviews The Simpsons Game. In this article… 1. Verdict 2.
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